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overview
Ken trades Ryu's stance for relentless forward pressure. Jinrai Kick follow-ups, fast walk speed, and a strong run let him close space and pin opponents to the corner where his mixups multiply.
frame data
Normals
| input |
name |
dmg |
startup |
active |
recovery |
on block |
on hit |
hit level |
cancel |
properties |
| 5LP |
Jab |
300 |
4 |
3 |
8 |
+2 |
+5 |
high |
sp/su |
|
| 2HK |
Crouching HK |
1000 |
9 |
3 |
24 |
-12 |
KD |
low |
— |
Sweep |
Command Normals
| input |
name |
dmg |
startup |
active |
recovery |
on block |
on hit |
hit level |
cancel |
properties |
| 3HK |
Inazuma Kakato Wari |
800 |
18 |
3 |
22 |
-1 |
+4 |
mid |
su |
Overhead |
Throws
| input |
name |
dmg |
startup |
active |
recovery |
on block |
on hit |
hit level |
cancel |
properties |
| LP+LK |
Throw |
1200 |
5 |
3 |
20 |
- |
KD |
throw |
— |
|
Specials
| input |
name |
dmg |
startup |
active |
recovery |
on block |
on hit |
hit level |
cancel |
properties |
| 236P |
Hadoken |
600 |
13 |
- |
41 |
-9 |
-4 |
mid |
su |
Projectile |
| 623P |
Shoryuken |
1300 |
3 |
16 |
44 |
-37 |
KD |
mid |
— |
Invuln 1-2f, fire |
| 214K |
Dragonlash Kick |
900 |
16 |
3 |
26 |
-2 |
+5 |
mid |
— |
|
OD Specials
| input |
name |
dmg |
startup |
active |
recovery |
on block |
on hit |
hit level |
cancel |
properties |
| 236PP |
OD Hadoken |
900 |
11 |
- |
38 |
-1 |
+2 |
mid |
— |
Projectile, 2 hits |
Super Arts
| input |
name |
dmg |
startup |
active |
recovery |
on block |
on hit |
hit level |
cancel |
properties |
| 236236K |
Dragonlash Flame |
2500 |
8 |
5 |
55 |
- |
KD |
mid |
— |
SA1 |
| 214214P |
Shippu Jinraikyaku |
3200 |
7 |
- |
60 |
- |
KD |
mid |
— |
SA2 |
| 236236P (CA) |
Shinryuken |
4500 |
6 |
8 |
80 |
- |
KD |
mid |
— |
SA3 / Critical Art |